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Battlefield 2 Encore Redux
[[File:|200px|center|]]
Developer(s)
984 Studios (single-player), D.I.C.E. (multiplayer)
Publisher
EA Games
US Date Released
May 30th, 2011
UK Date Released
June 10th, 2011
Genre:
First-person combined arms shooter
Game modes:
Single-player, co-operative single-player, co-operative multiplayer, competitive multiplayer
ESRB rating:
M
Platform(s):
PlayStation 3, Xbox 360, Windows XP/Vista/7, Mac OS X
Media:
Website:

Battlefield 2 Encore Redux is a Battlefield game available for most major consoles. The game, unlike Battlefield: Warzones, has an actual campaign mode consisting of a straight plot-line and focusing on infantry action with some vehicular levels.

GameplayEdit

Gameplay is similar to other Battlefield games and Battlefield 2: players will pick one of the Control Points they start with and a kit, then spawn there. They must then perform objectives based on the game-type. Like most FPSes, it shows the player's remaining health as blood on the screen and the world slowly changing from coloured to black and white. However, health does not restore and players have very little of it, meaning they must work as a team or they can die very easily and quickly.

The single-player campaign consists of several full-length campaigns: each from a faction. The basic levels focus on the United States Marine Corp, the European Union, the People's Liberation Army, and the Middle Eastern Coalition, and their fights all over the world, from China to American shores. The Special Forces campaigns detail what happens behind the lines: it shows the US Navy SEALs skirmishing with MEC special forces, the British SAS stomping out rebels, and the Russian Spetsnaz stomping out insurgents, before turning on each other in a shadow war. Downloadable content campaigns offer several other offerings, including the Bad Company 2, Modern Warfare 2, and Black Ops campaigns edited for usage in-game, and an entirely new campaign based around the Vietnam War.

There are several game-modes: Conquest, 1 Flag Rugby, 2 Flag CTF, Gold Rush, Onslaught, and Kill Team.The modes work as follows:

Conquest has players in control of one or more flags in-game, which are used as spawning locations. Combined arms battles them happen as players battle to take these flags and deplete the opponent's reinforcement tickets, one of each is used per respawn. Conquest ends either when one side is at zero tickets and has no soldiers left to spawn with, or one side has captured the entire arena and held it for a set time/removed the enemy presence and given them nowhere to spawn in.

1 Flag Rugby puts one flag in the mean center of the arena. This flag must be picked up and then taken to a capture zone inside the opponent's base: when the flag is placed into the opponent's base, the flag is sent back and the side is given a point. The winner is the side that reaches the point limit first.

2 Flag CTF is the classic: There are two flags per base. The goal is to capture one flag and take it back to your base while defending your flag from the enemy, who is trying to do the same thing. However, enemy flags can only be captured if your side's flag is in its base. As usual, a capture is worth a point, and the winner is the side that reaches the point limit.

Gold Rush is exactly the same as its Bad Company incantations: one side is picked to be the attacking side. The attackers outnumber the defenders, but the defenders have unlimited spawns. The goal of the attackers is to breach points where gold crates are stored: the goal of the defenders is to defend these gold crates until the time limit runs out.

Onslaught pits a squad of seven players and a non-respawning APC against a large amount of enemies, and dares them to capture a number of flags. They do not re-spawn, but can go into an incapacitated state upon death where they can fire their sidearm while they wait for revival. If a character dies they do not come back. Once a flag is captured the enemy will not attack the players there. The goal of Onslaught is to capture as many flags as possible, if not all of them.

Kill Team is another word for a squad firefight: players spawn without vehicles, save for one non-respawning APC and a limited number of respawns per player (10). The goal is to eliminate all enemy players from combat. It must be done tactically too: simply rushing in and firing on the enemy will get you killed quickly. Co-ordination is key.

Kits and WeaponsEdit

There are seven kits in-game: Scout, Assault, Anti-Tank, Medic, Engineer, Spec Ops, and Support. Each of them performs different jobs: the Scout carries a pair of binoculars that allows him to mark enemies. The Medic is able to use health packs to heal wounded, and can use a pair of defibrillators to revive incapacitated/recently deceased soldiers. The Engineer can lay anti-tank mines and carries a wrench he can use to repair vehicles. The Spec Ops is about precise destruction with C4 explosive packets. The Support, in the meanwhile, can refresh the ammo of those around him with a kit bag. The Assault can flush out groups of enemies with launcher-launched frag grenades or close the distance with a shotgun. The Anti-Tank can use rocket launchers to efficiently destroy vehicles.

HandgunsEdit

Handguns are equipped to all classes. Though their stats differ, the Scout and Spec Ops always have suppressed handguns unless it is impossible for them to be suppressed.

Beretta M90twoEdit

In Campaign, the M90two is the standard sidearm of three factions: the USMC, the SEALs, and the EU. It carries 15 9x19mm Parabellum rounds per magazine and deals moderate damage, with moderate accuracy, and shares stats with the QSZ-92. The M90two is a well rounded pistol. In MW2 Campaign, it is the standard sidearm of the US Army Rangers and sometimes Task Force 141. It can be found with Dual-Wield in The Gulag or in Museum by killing the airport security or divers. As well, in Museum it can be found in a display case, as well as being the only weapon the player starts with there.

MR-444 GrachEdit

In Campaign, the MR-444 is the standard sidearm of five factions: the MEC, MECSF, Insurgents, Rebels, and Spetsnaz. It carries 17 9x19mm Parabellum rounds, two more than the M90two and QSZ-92, and a higher fire rate, in exchange for lower firepower and less accuracy. The MR-444's two extra bullets are capable of making a difference provided they hit. In BC2 Campaign, most Russian soldiers carry it and switch to it at close range, and it can be picked up with CQC kills.

Norinco QSZ-92Edit

In Campaign, the QSZ-92 is the standard sidearm of one faction: the PLA. It carries 15 9x19mm Parabellum rounds per magazine and deals moderate damage, with moderate accuracy, and shares stats with the M90two. The only real difference between the M90two and the QSZ-92 is their models.

Colt M1911A1Edit

The M1911A1 is auto-unlocked upon purchase of the BC2 pack. It is a bridge between the three base handguns and the MP-412 REX, having less damage than the revolver but only carrying seven .45 ACP rounds. Its iron-sights do not protrude like other weapons, meaning the M1911A1 is less effective than other weapons at aiming unless Upgraded Iron Sights is equipped. In the MW2 Campaign, the M1911 is always found with Upgraded Iron Sights, though it is only usable in Museum, where it still carries UIS.

MP-412 REXEdit

The MP-412 is auto-unlocked upon purchase of the BC2 pack. It was the highest damaging handgun in-game before the MW2 pack came, and is the first revolver in game. It carries six .357 Magnum rounds in the chamber and is a break-action revolver. The MP-412 reloads bullet-by-bullet unless Speed Reloader is equipped.

Beretta M93R RafficaEdit

The M93R is auto-unlocked upon purchase of the BC2 pack. Carrying 20 9x19mm Parabellum rounds per magazine, the M93R fires in three-round bursts, meaning the last burst will always be a two-round burst unless the ammo count is odd or a bullet is chambered. It has less damage, but more accuracy than, the M9 (though burst-fire makes up for this). In MW2's Campaign, it can be found in the armories in Loose Ends and Takedown. It is also found in a display case in Museum.

H&K USP .45Edit

The USP .45, in MW2 Campaign, is always found with Tactical Knife, and can be found once with a Suppressor. As with every other weapon, it can be used in Museum. The USP carries 12 .45 ACP rounds per magazine, and is a stat-copy of the M1911. However, players run slower when they're using it, and the USP carries 12 instead of 7 rounds as well as having good iron sights from the get-go.

Colt AnacondaEdit

In MW2's Campaign, the Anaconda is always used by General Shepherd: it is seen being used in Team Player, in Loose Ends to kill the player and Ghost, and in Endgame to kill the player. As well, in Museum, it can either be picked up from a display case or from General Shepherd's corpse. The Anaconda appears to be a stat-copy of the MP-412, with the exception that it reloads by unfolding the cylinder instead of breaking the gun in half (it still carries six rounds in the chamber). As well, carrying .44 Magnum rounds, it does higher damage than the MP-412.

IMI Desert Eagle Mark XIXEdit

In MW2's Campaign, the Desert Eagle is the first sidearm used in the campaign in S.S.D.D. The Favela Militia sometimes use it as their sidearm. It can be found in Of Their Own Accord in the makeshift hospital, in the control room of Just Like Old Times, the armory of Loose Ends, and can be found Akimbo in Takedown. As well, as with every other weapon featured in that campaign, it can be found in Museum. The Desert Eagle carries 7 .50 Night Hawk rounds per magazine, making it the highest damaging handgun in-game, at the expense of very high recoil. As with all other weapons, it is found in Museum in a display case.

Glock 18cEdit

In MW2's Campaign, the G18c is the sidearm when the player rides a snowmobile in Cliffhanger. It is the starting secondary weapon in The Hornet's Nest, and can be found at The Gulag's armory, Takedown, and Loose Ends. It is also sometimes found akimbo. Carrying the largest ammo capacity of the handguns (at 33 9x19mm Parabellum rounds per magazine) and an inability to use Extended Mags, the G18c has a fire rate matchable only by the MG3: 1200 rounds per minute, enough to empty the magazine in not even one second. As a side effect, the G18c is best used at point-blank range.

CarbinesEdit

Carbines are equipped to the Spec Ops class.

Colt Defense M4A1Edit

In Campaign, the M4A1 is the standard carbine of two factions: the USMC and the US Navy SEALs (though the SEALs sometimes use the SCAR-L alongside it). It carries 30 5.56x45mm NATO rounds per magazine and deals relatively high damage, with high accuracy. In campaign it is always equipped with a Tasco Red Dot Scope, which cannot be used in multiplayer (a CompM4 replaces it). The grenade launcher an M4A1 can be equipped with is the M203, mounted under-barrel. In the MW2 Campaign, the M4A1 is the first weapon used, in S.S.D.D. to help train the locals. Afterwards, it appears in almost every other mission: the Rangers and TF141 are fond of using it. The Only Easy Day... Was Yesterday and The Gulag contain an M4A1 that carries a Suppressor, Red Dot Sight, and Grenade Launcher. The Hornet's Nest, Of Their Own Accord, and Contingency, sometimes rarely, drop ACOG/Grenade Launcher M4A1s.

Izhmazh AKs-74uEdit

In Campaign, the AKs-74u is the standard carbine of five factions: the MEC, MECSF, Insurgents, Rebels, and Spetsnaz. It carries 30 5.45x39mm rounds per magazine, and while it has less accuracy than the M4, deals higher damage in turn. In campaign it is always equipped with a Kobra Red Dot Sight, which is used in multiplayer on all other AK-style weapons. The grenade launcher an AKs-74u can be equipped with is a BS-1 Tishina, mounted on the handguard. In BC2's Campaign, the AKs-74u is used during Airbourne, and carries a suppressor. Enemies use it with either that or a suppressor/Red Dot Sight combo.

QBZ-97Edit

In Campaign, the QBZ-97 is the standard carbine of one faction: the PLA. It carries 30 5.56x45mm NATO rounds per magazine and has the lowest damage and highest accuracy of the carbines (it shares its high accuracy with the SCAR-L). Due to its subcompact construction, the QBZ-97 cannot carry a grenade launcher.

H&K HK53A3Edit

In Campaign, the HK53A3 is the standard carbine of one faction: the EU. It carries 40 5.56x45mm NATO rounds per magazine, and in exchange for the extra ammo has lower damage and accuracy than the other carbines. The HK53A3, due to its construction, cannot carry a grenade launcher.

H&K G36cEdit

In Campaign, the G36c is an unlock carbine that can permanently replace the standard carbine that a Spec Ops uses. It carries 30 5.56x45mm NATO rounds per magazine, and has very low recoil compared to other carbines, as well as M4A1 accuracy. In Campaign it is always equipped with a Foregrip that has a different skin from what is used in multiplayer (the AG-44s). Because of the way it's built, the G36c cannot carry a grenade launcher.

FN SCAR-LEdit

In Campaign, the SCAR-L is an unlock carbine that can permanently replace the standard carbine that a Spec Ops uses, as well as a non-standard SEAL carbine. It carries 30 5.56x45mm NATO rounds per magazine, and while keeping the G36c's low recoil, also has the exceptionally high accuracy of the QBZ-97. However, it has a slightly longer reload. In Campaign it is always equipped with a Foregrip and a Red Dot Scope that are, once again, different from what is used in multiplayer (the AG-44s and CompM4). The grenade launcher a SCAR-L can be equipped with is an FN40 equipped on the bottom rail. In the BC2 Campaign, the SCAR-L is found in Zero Dark Thirty with a Suppressor and Crack The Sky with a Suppressor and ACOG Scope.

H&K G36KEdit

In Campaign, the G36K is the standard carbine of the British SAS. It carries 30 5.56x45mm NATO rounds per magazine and is an essential stat-copy of the G36c. However, in Campaign, it has more recoil than the G36K, because it is not equipped with a Foregrip. As well, for an unknown reason, in-game files classify the G36K as an assault rifle. The G36K's grenade launcher is an AG-36 mounted on the handguard.

H&K HK416Edit

The HK416 is auto-unlocked upon downloading the Bad Company 2 pack. It appears to be a stat-copy of the M4A1 in all but name. The HK416's grenade launcher is an M203, carried on the bottom rail. It carries 30 5.56x45mm NATO rounds per magazine.

9A-91Edit

The 9A-91 is auto-unlocked upon downloading the Bad Company 2 pack. It also appears to be a stat-copy in all but reload of the QBZ-97. The 9A-91's construction prevents it from carrying a grenade launcher. It carries 20 5.56x45mm NATO rounds per magazine.

H&K XM8 CompactEdit

The XM8C is auto-unlocked upon downloading the Bad Company 2 pack. It is a stat-copy of the XM8 Carbine, aside from the fact you can run faster with it and it cannot carry a grenade launcher. It carries 30 5.56x45mm NATO rounds per magazine.

Remington ACR EnhancedEdit

In the MW2 Campaign, the ACR is the primary weapon of the TF141 campaign. It is available as an optional weapon in The Pit, is used in Cliffhanger with a Red Dot Sight, Suppressor, and Mini-Radar, in Takedown with an ACOG and Grenade Launcher, and in Loose Ends with a Holo Sight and Grenade Launcher. It has a slower fire rate than other carbines, but does a little higher damage. Other than that, it is an exact stat-copy of the SCAR-L. It carries 30 5.56x45mm NATO rounds per magazine. The grenade launcher an ACR can carry is an M203, mounted on the bottom rail.

Sniper RiflesEdit

Sniper Rifles are equipped to the Scout class.

Remington M24A3Edit

In Campaign, the M24A3 is the standard sniper rifle of three factions: the USMC, the SEALs, and the SAS (though, as usual, the SEALs use it alongside the M95, and the SAS uses it alongside the L115A3). It carries 5 .338 Lapua rounds per magazine and is bolt-action, having the fastest bolt of the three bolt-action sniper rifles.

SVU DragunovEdit

In Campaign, the SVU Dragunov is the standard sniper rifle of five factions: the MEC, MECSF, Rebels, Insurgents, and Spetsnaz. It carries 10 7.62x54mmR rounds per magazine. The rifle is always equipped with a permanent Suppressor, which means the aforemented attachments does not need to be equipped. This also gives the SVU an advantage over other snipers.

Norinco QBU-88Edit

In Campaign, the QBU-88 is the standard sniper rifle of one faction: the PLA. It carries 10 5.8x42mm DBP87 rounds per magazine. The rifle is a bullpup sniper, meaning that it gets a portability advantage over other snipers, but a longer reload time. In BC2's Campaign, the QBU-88 is the starting weapon of Upriver, and can be found with a Red Dot Sight in Heart of Darkness. An enemy is using a no-attachments variant in Crack The Sky.

Accuracy International L115A3Edit

In Campaign, the L115A3 is an unlock sniper rifle that can permanently replace the standard sniper rifle that a Scout uses, as well as the standard sniper of EU forces and a nonstandard SAS sniper. It carries 5 .338 Lapua rounds per magazine and is bolt-action. However, it carries higher damage than the M24 in exchange for a slower bolt time.

Barrett M95Edit

In Campaign, the M95 is an unlock sniper rifle that can permanently replace the standard sniper rifle that a Scout uses, as well as a nonstandard SEAL sniper. It carries 5 .50 BMG rounds per magazine and is bolt-action, being slower to bolt and move with than the other snipers. However, it is the only base-release sniper rifle able to damage armored vehicles such as tanks. In BC2's campaign, it can be found barren in Crack The Sky, and with an ACOG Scope on No One Gets Left Behind.

SV98 DragunovEdit

The SV98 is auto-unlocked upon downloading the BC2 pack. It appears to have the damage of the SVU along with the accuracy of the M24. As well, it carries 10 rounds per magazine, making it the highest-ammo bolt-action sniper rifle in the game.

GOL Sniper MagnumEdit

The GOL is auto-unlocked upon downloading the BC2 pack. It looks like a stat-copy of the L115A3, right down to it carrying 5 .338 Lapua rounds per magazine and being bolt-action.

VSS VintorezEdit

The VSS is auto-unlocked upon downloading the BC2 pack. In addition to being auto-suppressed, the VSS has a shorter range than most sniper rifles, and lower damage, as well as full-auto fire. It appears to be a cross between a Carbine and a Sniper Rifle. It carries 20 9x39mm rounds per magazine.

Assault RiflesEdit

Assault Rifles are equipped to the Assault and Medic classes. The Assault can carry one of three underbarrel weapons: a grenade launcher (only carries one round at a time, but has more power per shell/buckshot), a pump-action shotgun (carries four rounds at a time, but has less power per shell/buckshot), or a flamethrower (shoots fire).

Colt Defense M16A4 MWSEdit

In Campaign, the M16A4 is the standard assault rifle of one faction: the USMC. It carries 30 5.56x45mm NATO rounds per magazine and fires in three-round bursts to exercise accuracy over rate of fire. The grenade launcher an M16A4 carries is an M203 mounted on the bottom rail, and it is always seen with it in Campaign. In the MW2 Campaign, the M16A4 is seen in the use of dead Rangers and TF141 members.

Izhmazh AK-101Edit

In Campaign, the AK-101 is the standard assault rifle of five factions: the MEC, MECSF, Rebels, Insurgents, and Spetsnaz. It carries 30 5.56x45mm NATO rounds per magazine, and deals higher damage than the M16, while still retaining accuracy and firing fully automatic. The grenade launcher an AK-101 caries is a GP-30 mounted on the handguard, and it is always seen with it in Campaign.

Izhmazh AK-47Edit

In Campaign, the AK-47 is the standard assault rifle of one faction: the PLA. It carries 30 7.62x54mm rounds per magazine, and while having the least accuracy of the assault rifles, easily deals the most damage of them all. The grenade launcher an AK-47 carries is a GP-25 mounted on the handguard, and it is always seen with it in Campaign. In the MW2 Campaign, the AK-47 is used by the Ultranationalists, and Favela Militia, as well as being another standard use weapon of the Russian military. Most of them are equipped with Grenade Launchers, ACOGs, or Red Dots, but scattered throughout the campaign are a few AKs with Holo Sights. As well, the armory in Loose Ends features an AK-47 with a Masterkey.

FN SCAR-HEdit

In Campaign, the SCAR-H is the standard assault rifle of one faction: the SEALs. Unlike its Battlefield 2 iteration, it carries 20 7.62x51mm NATO rounds per magazine, however, this decrease in ammo means that it deals even more damage and is the most accurate of the assault rifles. The grenade launcher a SCAR-H carries is an FN40 mounted on the bottom rail. The SCAR-H is seen in Campaign with a unique Red Dot Scope and Foregrip which are, as usual, different from what can be equipped to the SCAR-H in multiplayer. In MW2's Campaign, the SCAR-H is commonly used by the Rangers, and is one of the starting weapons in Wolverines! and Exodus. In S.S.S.D. it can be found with a Foregrip, and in Wolverines! can be found with a Red Dot Sight, ACOG Scope, Grenade Launcher, and Infrared Scope. As well, it carries a target designator in Exodus. In The Only Easy Day... Was Yesterday it is a starting weapon, and it can be found on dead allies in Loose Ends and Just Like Old Times with a Thermal Scope and either Masterkey Shotgun or Grenade Launcher.

L85A2Edit

In Campaign, the L85A2 is an unlock assault rifle that can permanently replace the standard assault rifle, as well as the standard assauilt rifle of the EU. It carries 30 5.56x45mm NATO rounds per magazine, and as a bullpup has more portability and slower reload times than the other snipers. The grenade launcher an L85A2 carries is an AG-36 mounted on the handguard. The L85A2 is seen in Campaign with either a SUSAT ACOG scope or an AG-36 grenade launcher, the former of which is kept in multiplayer.

H&K G3A4Edit

In Campaign, the G3A4 is an unlock assault rifle that can permanently replace the standard assault rifle. It carres 20 7.62x51mm NATO rounds per magazine, and has more damage than the SCAR-H, but is less accurate. The grenade launcher a G3A4 carries is an HK69A1, mounted on the handguard.

FN F2000Edit

In Campaign, the F2000 is an unlock assault rifle that can permanently replace the standard assault rifle. It carries 30 5.56x45mm NATO rounds per magazine, and has the second highest fire rate of the assault rifles. The grenade launcher an F2000 carries is an FN1, which replaces the handguard. The F2000 is seen in Campaign with its special ACOG scope and an FN1, the scope being kept for Multiplayer. In the BC2 Campaign the F2000 is found in Sangre Del Toro with an FN1, and Zero Dark Thirty with the F2000 Red Dot and an FN1. In the MW2 Campaign the F2000 is used by the FSB in No Russian, and is found with an Infrared Scope in Estate Takedown, The Only Easy Day... Was Yesterday, The Enemy Of My Enemy, Wetwork, and Loose Ends.

MAS FAMAS G2Edit

In Campaign, the FAMAS G2 is an unlock assault rifle that can permanently replace the standard assault rifle. It carries 30 5.56x45mm NATO rounds per magazine and has the highest fire rate of the assault rifles. The grenade launcher a FAMAS carries is an M203 mounted under the barrel. The FAMAS G2 is seen in Campaign with a special Red Dot Scope that is replaced in Multiplayer with a different skin. In the MW2 Campaign, the FAMAS is occasionally used by the Ultranationalists and Russian military.

H&K G36EEdit

In Campaign, the G36E is the standard assault rifle of one faction: the SAS. It carries 30 5.56x45mm NATO rounds per magazine and has higher damage and higher recoil than the G36c, but is otherwise a stat-copy. The grenade launcher a G36E carries is an AG36, mounted on the handguard.

Izhmazh AEK-971Edit

In BC2's Campaign, the AEK-971 appears to be the standard assault rifle of the Latin American Militia. It appears to be a statcopy of the AK-101, save for the fact that it has much higher damage. The grenade launcher an AEK-971 carries is a GP-30, mounted on the handguard. AEK-971s are always seen in BC2 Campaign with a GP-30, and sometimes with a Red Dot Sight. It carries 30 5.45x39mm rounds per magazine.

H&K XM8 CarbineEdit

In BC2's Campaign, the XM8 is the first gun the player gets control of, and is more or less auto-unlocked once the Campaign is started. It appears to be a statcopy of the G36E. The XM8's grenade launcher is an XM320, mounted on the handguard. The XM8 the player receives has an ACOG Scope attached to it, but an unscoped version can be found in the mission High Value Target. It carries 30 5.56x45mm NATO rounds per magazine.

Steyr StG-77Edit

The StG-77 is auto-unlocked upon downloading the Bad Company 2 pack. It appears to be a statcopy of the FAMAS G2, save for a lower fire rate and more accuracy. The StG-77's grenade launcher is an M203, mounted on the bottom rail. It carries 30 5.56x45mm NATO rounds per magazine.

Izhmazh AN-94Edit

In BC2's Campaign, the AN-94 is the standard assault rifle of the Russian military. It also appears to be a stat-copy of the AEK-971, with the lone fact that it is the only assault rifle in-game capable of a two-round burst being the difference between it and a skin-change. The AN-94's grenade launcher is a GP-30, mounted on the handguard. The AN-94 is always found in the campaign with either that and a Red Dot Sight or that and an ACOG Scope. It carries 30 5.45x39mm rounds per magazine.

Mk. 14 Mod 0Edit

The Mk. 14 is auto-unlocked upon purchase of the BC2 pack. Unlike in Bad Company 2, the Mk. 14 is fully automatic, at the expense of extremely high recoil. The fire rate is slower than the G3A4's. The Mk. 14 carries 20 7.62x51mm NATO rounds per magazine, and has higher damage than the G3A4. The grenade launcher a Mk. 14 carries is an M203, mounted on the bottom rail.

M1 GarandEdit

The M1 Garand is auto-unlocked upon purchase of the BC2 pack. Unlike most other games featuring it, the Garand can reload mid-clip, but it is a slower reload than if the player empties the magazine. The M1 carries 8 .30-06 Springfield rounds and is the highest damaging assault rifle in the game at the expense of its low ammunition. The Garand does not carry a grenade launcher, but carries a rifle grenade, which is attached when it is to be used.

Type 5Edit

In BC2's Campaign, the Type 5 is found in Operation Aurora, barren. The Type 5 carries 10 rounds per magazine, and reloads faster with a not-empty mag than with a slow one, in addition to having less recoil than the M1 Garand. However, it has less accuracy and less damage compared to the Garand. As with the Garand, the Type 5 carries a rifle grenade that is attached to the gun to be used.

IMI TAR-21Edit

In the MW2 Campaign, the TAR-21 is one of the primary assault rifles of the Russian Military, and is used often by Task Force 141. It is never seen using its iron-sights, and is found using either a regular Red Dot Sight, the MARS Sight it uses in multiplayer, a Holographic Sight, ACOG Scope, and Infrared Scope. The TAR-21 seems to have the fire rate of a high-powered carbine, but the damage of an assault rifle. It also has high recoil. It carries 30 5.56x45mm NATO rounds per magazine. The grenade launcher a TAR-21 carries is an M203, integrated into the weapon.

FN FALEdit

In the MW2 Campaign, the Favela Militia uses the FAL, and the Russians do as well in the early parts of the Rangers campaign. The FAL is seen with either a Red Dot Sight, ACOG Scope, or Shotgun. Being a semi-auto assault rifle, the FAL has damage comparable with the Type 5, only with twice the amount of ammo per magazine (20 7.62x51mm NATO rounds as compared to the Type 5's 10 rounds). The FAL's grenade launcher is an M203, attached on the bottom of the handguard.

Light Machine GunsEdit

Light Machine Guns are equipped to the Support class.

FN M249 SAWEdit

In Campaign, the M249 SAW is the standard LMG of three factions: the USMC, US Navy SEALs, and SAS (though they use it along with the HK21E and MG36). It carries 200 5.56x45mm NATO rounds per magazine, and because it is a belt-fed LMG, has a longer reload time than other LMGs.

Izhmazh RPK-74Edit

In Campaign, the RPK-74 is the standard LMG of five factions: the MEC, MECSF (though they use it alongside the PKP Pecheneg), Rebels, Insurgents, and Spetsnaz (who use the PKP as well). It carries 100 5.45x39mm rounds per magazine, and is mag-fed, dealing less damage than the QBB-95, but having a shorter reload time.

CNIC QBB-95Edit

In Campaign, the QBB-95 is the standard LMG of one faction: the PLA. It carries 100 5.8x42mm rounds per magazine, and because it is bullpup, has a portability edge over other LMGs, but a reload time similar to a belt-fed. As well, it deals higher damage than the RPK-74, at the cost of a longer reload.

H&K HK21EEdit

In Campaign, the HK21E is the standard LMG of one faction: the EU, and a nonstandard LMG used by the SAS. It carries 100 7.62x51mm rounds per magazine, is belt-fed, and generally deals higher damage than the M249 and has more accuracy, at the cost of less ammunition both in total and per box.

PKP PechenegEdit

In Campaign, the PKP is an unlock LMG that can permanently replace the standard LMG, and a nonstandard LMG used by the MECSF and Spetsnaz. It carries 100 7.62x54mmR rounds per magazine and is belt-fed, meaning a longer reload. It deals higher damage than the HK21, but is more inaccurate.

H&K MG36Edit

In Campaign, the MG36 is an unlock LMG that can permanently replace the standard LMG, and a nonstandard LMG used by the SAS. It carries 100 5.56x45mm rounds per magazine, and is magazine-fed. It has the fastest reload time of the LMGs.

QBB QJY-88Edit

In BC2's Campaign, the QJY-88 seems to be the standard LMG of the Russian Army and Latin American Militia. It is almost a stat-copy of the PKP, except for its larger magazine size and lowered damage. It carries 200 5.8x42mm rounds per magazine.

M60E4Edit

In BC2's Campaign, the M60E4 can be found in Sangre Del Toro, both without attachments and with an ACOG Scope. It has the highest damage of any of the LMGs in game, usurping the PKP, at the expense of a slower fire rate. It carries 100 7.62x51mm NATO rounds per magazine.

H&K XM8 LMGEdit

The XM8 LMG is automatically unlocked upon purchase of the Bad Company 2 pack. It appears to be a stat-copy of the MG36. It carries 100 5.56x45mm NATO rounds per magazine.

MG3Edit

In BC2's Campaign, the MG3 can be found on Heavy Metal and High Value Target with no attachments, and on Airbourne and Sangre Del Toro with a Red Dot Sight. It carries 100 7.62x51mm NATO rounds per magazine, and has the highest fire rate of any other weapon in-game. This also means it has the largest recoil.

ShotgunsEdit

Shotguns are equipped to the Engineer and/or Anti-Tank classes. Unlike other Battlefield games of the past, and like Battlefield Play4Free, shotguns use iron-sights. (Engineer standard)

Remington 11-87Edit

In Campaign, the Remington 11-87 is the standard shotgun of three factions: the USMC, SEALs, and SAS (though the SAS uses it alongside the M4 Super 90). The tube has a capacity of 7 12 Gauge shells, which means a longer reload time, but higher damage. The model is the only difference between it and the NOR-982.

Saiga 12KEdit

In Campaign, the Saiga 12K is the standard shotgun of five factions: the MEC, MECSF, Rebels, Insurgents, and Spetsnaz. It carries 6 12 Gauge shells per magazine, and deals less damage, but has a faster reload.

NOR-982Edit

In Campaign, the NOR-982 is the standard shotgun of one faction: the PLA. The tube has a capacity of 7 12 Gauge shells, which means a longer reload time but higher damage. The model is the only difference between it and the Remington 11-87.

Benelli M4 Super 90Edit

In Campaign, the M4 Super 90 is the standard shotgun of one faction, the EU, and is also used by the SAS. The tube has a capacity of 7 12 Gauge shells, but since it fires semi-automatically, it has damage comparable to that of the Saiga 12K. In MW2's Campaign, it is used by the US Army Rangers and Navy SEALs, Task Force 141, and Shadow Company, and is featured in several levels.

Pancor Mk3A1 JackhammerEdit

In Campaign, the Jackhammer is an unlockable shotgun that can permanently replace the standard Shotgun. It carries 12 12 Gauge shells per magazine, and does very low damage: however, it has the highest fire rate of any shotgun in-game, including DLC, and can empty its magazine in less than one second.

Armsel DAO-12 StreetsweeperEdit

In Campaign, the DAO-12 is an unlockable shotgun meant to replace the Anti-Tank's SMG, but can also replace the Engineer's standard shotgun. It carries 20 12 Gauge shells in its magazine, and only carries one magazine of spare shells. However, it has a high fire rate, damage comparable to the Saiga and M4 Super 90, and an extremely long reload time, longer than other shotguns.

Remington 870MCSEdit

The R870 is auto-unlocked upon purchase of the BC2 pack. It is a stat-copy of the R11-87 and NOR-982 in all but one feature: it carries 8 shells instead of 7, making it automatically better than those shotguns for fighting.

Franchi SPAS-12Edit

In the BC2 Campaign, the SPAS-12 can be found used by enemies, in vanilla and Shotgun Slug varieties. A plain version can be found in Heart of Darkness. It is, as well, a stat-copy: this time of the Benelli M4, and much the same as the 870MCS, it carries eight shells instead of seven. In the MW2 Campaign, it appears in most levels.

USAS-12Edit

In the BC2 Campaign, the USAS-12 is found barren in several locales: it can be found in Snowblind, is used by Russian forces in Sangre Del Toro, and is one of the starting weapons in Airborne. As well, Crack The Sky features a Shotgun Slug USAS-12. The USAS-12 carries 7 shells per magazine and is fully automatic, though possessing a slower fire rate than the Jackhammer (taking three seconds to empty a magazine instead of one).

Neostead NS2000Edit

In BC2's Campaign, the NS2000 is sometimes used by the Russians in Cold War. It is not a stat-copy of any weapon: it has the highest damage of any of the shotguns so far (surpassing the R11-87, NOR-982, and R870MCS), at the expense of a slower pump time, a much slower reload time (unless Speed Reloader is used), and only six rounds at once.

Tula TOZ-194Edit

In BC2's campaign, the TOZ-194 is the standard shotgun of the Latin American Militia and Russian military, so it is found in almost every level of the game (save Operation Aurora and Airborne, the first and last levels). Heart of Darkness carries a 12 Gauge Slug version. In multiplayer, it is an exact stat-copy of the 870MCS: whether or not you use one or the other depends on player preference.

Atchinson AA-12Edit

In the MW2 Campaign, the AA-12 can be found in S.S.D.D, The Only Easy Day... Was Yesterday, The Gulag, Contingency, Loose Ends, and Just Like Old Times. The AA-12 carries 7 shells per magazine and fires at a very high fire rate somewhere between the USAS-12 and Jackhammer, making it easy to waste ammo. Though it has low damage, the high fire rate makes up for it.

Armsel StrikerEdit

In MW2's Campaign, the Striker is the primary shotgun of the Ultranationalists, and thus appears in every level where you fight them. It is sometimes found with a Red Dot Sight. The Striker carries 12 shells, but just like the DAO-12, has to reload each shell individually. Because of this, the Striker possesses the second longest reload time of all of the shotguns. However, it is very accurate, with higher range than most shotguns, and significantly higher damage to compensate.

Ranger Side-To-Side Double-BarrelEdit

In MW2's Campaign, the Ranger is found in The Hornet's Nest. The Favela Militia are very fond of using it, and it is sometimes found Sawn-Off Akimbo, but always Sawn-Off. Being a double-barrel, it only carries two shells. Unlike in MW2, the Ranger can be aimed down: firing both barrels at once is a secondary fire mode that can be switched to like every other select-fire weapon. However, in exchange for only carrying two shells and having very short range, the Ranger kills with half the pellets of one shell.

Winchester Model 1887Edit

In MW2's Campaign, the 1887 is used by the Ultranationalists in Loose Ends and the Favela Militia in The Hornet's Nest. It is sometimes found in Takedown. In-game, the 1887 is not sawn-off, but still carries 5 shells at a time, is still lever-action, and has the longest range and tightest cone of any shotgun in the game. This comes in exchange for less ammo, and less damage.

Winchester Model 1200Edit

In MW2's Campaign, the W1200 can only be found in Museum, in the hands of a snow-camoflague clothed NPC. The W1200 is a stat-copy of the SPAS-12, in all ways but one: ammo capacity. It carries seven shells instead of eight.

Submachine GunsEdit

SMGs are equipped to the Anti-Tank and/or Engineer class. (Anti-Tank standard)

H&K MP7A2Edit

In Campaign, the MP7 is an unlockable SMG meant to replace the Engineer's Shotgun, but can also replace the Anti-Tank's standard SMG. It is also a nonstandard SMG used by the SEALs. It carries 20 4.6x30mm rounds per magazine, and does low damage with low range, but has a fast reload.

H&K MP5A3Edit

In Campaign, the MP5A3 is the standard SMG of three factions: the USMC, the SEALs (though they use it alongside the MP7A2), and the SAS (they use it alongside the P90). It carries 30 9x19mm Parabellum rounds per magazine, and is a very good weapon for beginners, offset by its relatively long reload time compared with other SMGs.

PP-19 BizonEdit

In Campaign, the PP-19 is the standard SMG of five factions: the MEC, MECSF, Rebels, Insurgents, and Spetsnaz. It carries 53 9x19mm Parabellum rounds per magazine, and while possessing low damage and low accuracy, has low recoil and the highest magazine capacity of an SMG in-game.

Type 85Edit

In Campaign, the Type 85 is the standard SMG of one faction: the PLA. It carries 30 7.62x25mm rounds per magazine, and surprisingly, has the second highest accuracy and damage of an SMG in-game, an accolate it shares with the UMP .45. As of the MW2 pack, however, it has been outmatched by the Vector.

FN P90TREdit

In Campaign, the P90TR is an unlockable SMG that can permanently replace the standard SMG. It is also the standard SMG of the EU and a nonstandard SMG used by the SAS. It carries 50 5.7x28mm rounds per magazine, and has semi-low damage and a slower reload than most, but high range, high accuracy, high portability, and ignores armored enemies (other ATs and Supports). In the MW2 campaign, the P90TR is found in Loose Ends, Just Like Old Times, Contingency, Of Their Own Accord, Exodus, and Cliffhanger.

IMI UziEdit

The Uzi is automatically unlocked upon downloading the Bad Company 2 pack. It has a fast reload, low accuracy, and low damage, but also fires very fast. It carries 32 9x19mm Parabellum rounds per magazine.

KBP PP-2000Edit

The PP-2000 is automatically unlocked upon downloading the Bad Company 2 pack. The PP-2000 has a fast reload, and more accuracy than the Uzi: it also has less damage and a very fast fire rate that only the MG3 can really exceed. It carries 30 9x19mm Parabellum rounds per magazine. In MW2 Campaign, the PP-2000 is evidently the standard Russian sidearm, and Russians will pull out the PP-2000 if they are incapacitated or not killed. As well, in The Only Easy Day... Was Yesterday, the PP-2000 is found with an Infrared Scope, something it cannot use in multiplayer. It is also found in Museum in a display case.

H&K UMP .45Edit

The UMP .45 is automatically unlocked upon downloading the Bad Company 2 pack. It has a slower fire rate than most SMGs, but has the second highest damage of any SMG yet, on par with the Type 85 and only usurped by the Vector. It carries 25 .45 ACP rounds per magazine. In MW2's campaign, the UMP gets a larger feature, used by the Russian military, by Shadow Company, some TF141 members, and the PC himself in The Hornet's Nest, equipped with an ACOG Scope.

M1903 ThompsonEdit

In BC2's Campaign, the Thompson is seen being used by the player's squad-mates in Operation Aurora, but is not available for use. It carries 30 .45 ACP rounds per magazine, and is less accurate than and less powerful than the UMP .45, in exchange for more ammo.

Type 100Edit

In BC2's Campaign, the Type 100 is the first weapon the player uses in the campaign, being the weapon the player starts with in Operation Aurora. It carres 30 rounds per magazine, and has less accuracy and a slower reload than the Thompson, in exchange for a higher rate of fire. Overall, the Type 100 is not that exceptional.

B&T MP9Edit

In the MW2 Campaign, the MP9 is available (Akimbo and not-Akimbo) on Team Player. Dead FSB guards drop it in No Russian, and it can be found with Akimbo and Red Dot Sight. Dead Ultranationalists and the armory in the basement of Loose Ends carry the TMP (the armory TMP has a Red Dot). Shadow Company carries it in Just Like Old Times, where it can also be found with Akimbo/Red Dot (unusable in multiplayer: Akimbo cancels out aiming down). It carries 30 9x19mm Parabellum rounds per magazine and has a very high fire rate, equal to the PP-2000's only with more recoil and accuracy, meaning players need to be more careful about where they aim.

H&K MP5kEdit

In the MW2 campaign, the MP5k is used in Takedown, The Hornet's Nest, No Russian, and Exodus, in the hands of Rangers, dual-wielded with Riot Shields, used by a few Navy SEALs, and used by Task Force 141. It is a starting weapon in The Enemy Of My Enemy, carrying a Red Dot and Suppressor. The MP5k seems to be a stat-copy of the MP5A3, but with shorter range in exchange for more portability, allowing players using the MP5k to run faster. The MP5k, as with the MP5A3, carries 30 9x19mm Parabellum rounds per magazine.

TDI VectorEdit

In MW2's Campaign, the Vector is used by the Ultranationalists, Spetsnaz, Arctic Forces, and Shadow Company. A Vector can be found with an ACOG Scope and Suppressor as a starting weapon in "Just Like Old Times". In-game, the Vector deals even more damage than the UMP, though only by a small margin, in exchange for five less rounds per magazine, putting it at a total of 20 .45 ACP rounds per magazine.

IMI Micro UziEdit

In MW2's Campaign, the Micro Uzi is seen regularly anywhere where the Favela Militia are, and is the weapon used in Endgame's boat chase. It carries 30 9x19 Parabellum rounds per magazine, and is short-ranged, with a relatively high fire rate that is lethal in close quarters.

LaunchersEdit

Launchers, of both the rocket and standalone grenade variety, are equipped to the Anti-Tank.

Predator SRAWEdit

In Campaign, the Predator SRAW is the standard rocket launcher of the USMC, the SEALs, the SAS, and the EU. It is a high-damage fly-by-wire rocket launcher, which means it has a scope by standard, and carries relatively low ammo due to the entire launcher being disposed of after firing. The only difference between it and the Eryx is the model.

EryxEdit

In Campaign, the Eryx is the standard rocket launcher of the MEC, MECSF, and Spetsnaz. It is a high-damage FBW launcher much like the SRAW, meaning rockets are controlled directly after flight, and it carries a scope as standard. It carries relatively low ammo due to the tube itself being disposed of, and not the launcher. The only difference between it and the SRAW is the model.

RPG-7Edit

In Campaign, the RPG-7 is the standard rocket launcher of the Rebels and Insurgents. Essentially a portable recoilless missile launcher, the RPG does not dispose of anything after firing, and in exchange for lower accuracy, and lower damage, carries more ammunition. It does not carry a scope by standard. In BC2's Campaign, it makes a brief appearance when a militiaman uses it to shoot down a helicopter. In the MW2 Campaign it is used by the Ultranationalists, Favela Militia, and OpFor in Campaign.

M2 Carl GustavEdit

The Carl Gustav is auto-unlocked upon purchase of the BC2 pack. The Carl Gustav carries two less shells than the RPG-7, but since it uses shells and not rockets, it has a higher "rocket" speed and more damage. It also has a slower reload time. The Carl Gustav carries a scope by standard.

M136 AT4Edit

The AT4 is auto-unlocked upon purchase of the BC2 pack. It has damage somewhere in between the Gustav and SRAW/Eryx, and does not include a scope by standard. The AT4 can, however, be given attachments to allow it to become a homing rocket launcher or a fly-by-wire missile launcher (then being called the M136 AT4-HS or M136 AT4-FBW). Provided those attachments are equipped, the AT4 is the first lock-on capable rocket launcher in the series. In the MW2 campaign, the AT4 can be found in The Only Easy Day... Was Yesterday, Of Their Own Accord, and Just Like Old Times.

M79 ThumperEdit

In MW2's Campaign, the Thumper can be found in the campaign, being used by the Favela Militia, Ultranationalists, and occasionally Task Force 141. Being the first stand-alone launcher, the M79 has the same perks as other grenade launchers, being able to load Frag Grenades, Smoke Grenades, or 40mm Buckshot.

FIM-92 StingerEdit

In MW2's Campaign, the Stinger is used in Wolverines!, and The Only Easy Day... Was Yesterday, in both appearances being used to destroy helicopters. The Stinger is the first true homing rocket launcher, but this is also detrimental: the Stinger must acquire a lock-on before it can fire.

FGM-148 JavelinEdit

In MW2's Campaign, the Javelin can be seen in Of Their Own Accord and Loose Ends, and as with the Stinger, is used to destroy helicopters. Much like the Stinger, the Javelin cannot fire until it locks onto a target. However, the Javelin fires the rocket, then the rocket ignites and flies into the air, before arcing and coming down on top of the target. It's generally a good idea to use the Javelin outdoors, as you can be killed by your own Javelin rocket exploding on the ceiling.

Miscellaneous WeaponsEdit

Misc. weapons are guns that don't belong in any other category.

Tracer Dart GunEdit

The Tracer Dart Gun is a break-action gun firing tracer darts. When a tracer dart is fired at a target, fly-by-wire rockets (provided not sighted in) will automatically home in on the dart. Homing rockets will lock onto the dart twice as fast. Non-guided missiles, bullets, and grenades are unaffected.

Downloadable ContentEdit

As long as the "Marine Uplink" code was entered in a Code Redemption section of online gameplay after a new purchase, all downloadable content was completely free: otherwise, it cost money to purchase it. The only way to access the Uplink with free content is via code.

Battlefield Bad Company 2Edit

The BC2 DLC added several things, among them:

  • All BC2 multiplayer maps and VIP Map Pack maps to use in online multiplayer;
  • The campaign of Battlefield: Bad Company 2, compatible with BC2 Encore's included weapons;
  • 31 new unlockable weapons to use in online gameplay;
  • Selectable SPECACT camoflague, available in winter and woodland varieties.

Call of Duty Modern Warfare 2Edit

A complete surprise, the MW2 DLC added:

  • All MW2 multiplayer maps, plus Stimulus Package and Resurgence Pack maps to use in online multiplayer;
  • The Campaign of Call of Duty: Modern Warfare 2, compatible with BC2 Encore's included weapons;
  • 26 new unlockable weapons to use in online gameplay;
  • Orange Tiger, Urban, Digi-Snow, Digi-Forest, and Digi-Urban camoflague added to SPECACT camoflagues for weapons.

Battlefield Bad Company 2 VietnamEdit

The BC2V DLC added several things:

  • All Bad Company 2 Vietnam multiplayer maps;
  • A brand-new campaign centering on a US Marine in Vietnam;
  • 8 new unlockable weapons to use in online gameplay;
  • Duct Taped and Battle Damaged "camoflague" added to SPECACT camoflagues for weapons.

Call of Duty Black OpsEdit

Another small surprise, the BO DLC added:

  • All Black Ops multiplayer maps, plus First Strike and Escalation maps to use in online multiplayer;
  • A new mode, Survival, involving survival against hostiles for as long as possible with four players, using the Nazi Zombies maps from Nacht der Untoten to Call of the Dead, and all doors opened
  • The Black Ops campaign, compatible with BC2 Encore's included weapons;
  • 24 new unlockable weapons to use in online gameplay;
  • Gold-Plated "camoflague" added to SPECACT camoflagues for weapons, and available only to high-ranked players

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