Note: Kaptain K. Rool can only be activated by using King K. Rool's 3rd final smash during any match or one-player mission
punch,followed by an arm swing, and then melees with gun
Left/Right: uses gun as a golf-club Up: fires a Kannonball in the air Down: smashes the gun into the ground, creating a small earthquake
Special moves: Smash: Kannonball shotgun Left/Right: Flame boost Up: Screech (the parrot) Down: Kleever
Final smash: The Flying Croc Final smash #2: Kerozene Final smash #3: Baron K. Roolenstein
Grab: Uses his gun's suction abilities to grab enemies and no matter which way pointed will always fire the enemy out his gun.
Colors: Depends on King K. Rool's chosen color
Up: twirls gun and accidently fires Sides: Blows up, becomes totally charred(excluding his eyes) for a moment Down: Loads gun and says,"Anchors aweigh!"