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Paragon is an upcoming action role-playing video game developed and published by Prodigal Game Studios for Microsoft Windows, PlayStation 3 and Xbox 360. The game is the first in a planned trilogy that will revolve around a man/woman who gains extraordinary abilities after being exposed to a steroid known as the X-drug.

The game takes place in the year 2015, with the player assuming the role of the protagonist, who can be either male or female depending on the player's choice. If male, the protagonist is Daniel Watson; if female, the protagonist is Allison Prescott. The titular "paragon" is the protagonist's alter-ego and reputation as a peacekeeper.

The game utilizes the "ultimate decision engine" as every choice the player makes has a consequence, whether it be good or bad. For example, if the player chooses to help the police in a shootout with criminals, the protagonist will gain a positive reputation. The more "important" decisions are made in the storyline, and will ultimately affect how the story will end.

Creative director Jamie Hudson confirmed that there will be a sequel and that the decisions made in the first entry can be transferred into the second installment, ultimately changing the storyline and making it unique for players. The protagonist's level and appearance can also be imported into the sequel.

GameplayEdit

Player creationEdit

Although the game's screenshots and concept art show the official "default" protagonist, the player can customize their character's appearance, abilities and even his/her childhood status, which has a profound effect on the protagonist's views on morality.

The player can select up to three powers out of twelve. The powers are as follows:

  1. Duplication
  2. Invisibility
  3. Kinetic absorption
  4. Superhuman strength
  5. Telekinesis
  6. Teleportation
  7. Flight
  8. Animal morphing
  9. Elasticity
  10. Fire manipulation
  11. Electricity manipulation
  12. Ice manipulation

Dialogue and moralityEdit

Players can control what their character says through a conversation system that is very similar to the system used in the Mass Effect series. The choices that become available in conversations will reflect on the player-character's personality and current morality status.

Morality ratingsEdit

Good
Upstanding Citizen - Although your brave actions have been commended, they have gone unnoticed by some citizens of the city.
Castigator - While your harsh actions against random thugs have slightly tainted your reputation, you have nonetheless been reputed by some of the citizens.
Vigilante - Because of your good deeds, you are seen as a protector in the eyes of several citizens.
Chastiser - Your tendencies to stray from the path of righteousness have made certain citizens cautious of your presence in the city.
Avenger - Your heroic actions have deemed you a watchful and good-natured individual by the people of New York City.
Retaliator - Even though your actions tend to sway from justice, you have become a moral icon among the people.
Guardian - Your honorary quest to take on the wrongdoers of New York City has led to the categorization of you as a "savior".
Vengeful Keeper - In spite of your bold and sometimes questionable means of keeping the city safe, you have been idolized as a sentinel of the city.

Italic font represents a rating that is a mix of both good and bad morality.

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